
miel (2 sep 2026)
wanted to get another track going. so far it’s just been a bit of cleanup from the demo version.

warmup (26 aug 2026)
small adjustment, turned up the rimshot volume in the B section

warmup (25 aug 2026)
realized while listening to this in the car that keeping the same drum pattern going through the B section is kind of grating and would probably get irritating on infinite loop in a game. so added a pretty basic secondary pattern and think it fits pretty well.

idkwhat (25 aug 2026)
lots of percussion cleanup. spent a lot of time dealing with phasing on the snare, still don’t think it’s 100% fixed but it’s better. made some changes to the filter cutoff automation of the synth in the A section (weird filter envelope stuff caused by the velocity mod on the jupiter 8000 synth). made some improvements to the B section, still don’t know if the snare roll really works. still considering adding some kind of pad or arp countermelody. the

idkwhat (28 jul 2026)
the pluck chords could have more presence at the end of the A section. is the sidechained “pad” necessary at the beginning of B? maybe a bit more breathing room. fix the accents on the snare roll

warmup (27 jul 2026)
small change: had the idea to make the transition back to the loop point with a slow fade “wall of static”





