cloudinabottle (29 aug 2026)

Posted on 29 August 2026

trying a crossfader delayed entry for the drums when the hook comes in. a couple more reverse pad clips for texture. second half of the hook vocal chops are mixed with some gate effects. probably don’t want to get more hectic than that. transition to the postchorus might still be too jarring. might need some more space, some kind of unmetered feel.

cloudinabottle (28 aug 2026)

Posted on 28 August 2026

drew some more automation lines on the fuzzy pad hpf in the intro just to make some space for the other elements and make it more dynamic. used a bit of ping pong delay to taper the sudden filter sweeps. trying to smooth out the wshwshwsh stuff in the post-chorus, i could do a similar technique to what i did in SME, bouncing it to audio then running it through a granulizer a bunch of times and stitching it allRead More

warmup

warmup (26 aug 2026)

Posted on 26 August 2026

small adjustment, turned up the rimshot volume in the B section

cloudinabottle (26 aug 2026)

Posted on 26 August 2026

might be a little overboard at this point with the fuzzy pad in the opening. im mostly focused on texture and transitions right now, feels like the raw material is there but needs to be arranged and tidied up. at the moment things still feel a little rough (like the LP filter drop before the hook), and i feel like i can hear the cut and paste of the ambient coda. but the roughness is also kind of the pointRead More

warmup

warmup (25 aug 2026)

Posted on 25 August 2026

realized while listening to this in the car that keeping the same drum pattern going through the B section is kind of grating and would probably get irritating on infinite loop in a game. so added a pretty basic secondary pattern and think it fits pretty well.

idkwhat

idkwhat (25 aug 2026)

Posted on 25 August 2026

lots of percussion cleanup. spent a lot of time dealing with phasing on the snare, still don’t think it’s 100% fixed but it’s better. made some changes to the filter cutoff automation of the synth in the A section (weird filter envelope stuff caused by the velocity mod on the jupiter 8000 synth). made some improvements to the B section, still don’t know if the snare roll really works. still considering adding some kind of pad or arp countermelody. theRead More

クロノ・トリガー「遠い約束」

Posted on 23 August 2026

the main goal of this project was to make piano arrangements that were relatively transparent to the original source material, while still being interesting to learn and enjoyable to play. piano transcriptions have a tendency to force the hands to do bizarre things in order to maintain the melodic lines and texture of whatever complex source they’re working with. so i’m trying my best to avoid that while hopefully using the strengths of the instrument to enhance or pull somethingRead More

idkwhat

idkwhat (28 jul 2026)

Posted on 28 July 2026

the pluck chords could have more presence at the end of the A section. is the sidechained “pad” necessary at the beginning of B? maybe a bit more breathing room. fix the accents on the snare roll

warmup

warmup (27 jul 2026)

Posted on 27 July 2026

small change: had the idea to make the transition back to the loop point with a slow fade “wall of static”

idkwhat

idkwhat (25 jul 2026)

Posted on 25 July 2026

16th hh no swing, no hit on downbeat. cutoff rising counter melody has some kind of sc modulation on filter env? takes away from presence. second time around filter cut should not go so high, it changes with counter melody. (fixed) B section krog low half of the melody could be a different instrument. (not yet fixed) is there key mod on krog? really obscured by lpf in low range (fixed) more perc and sweep build to transition back to A,Read More

August 2026
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