
angelina (16 oct 2026)
the middle bit with the piano still just a placeholder for now. i like the way the last quarter builds back up to the loop point at the end. trying to focus on keeping it upbeat and bright, though maybe the downtempo piano/ambient version could be some kind of alternative track (?)

angelina (15 oct 2026)
messing around with a synth arp line, added a couple snare shots. the main loop can probably go longer and then figure out some kind of real transition/structure for the b section.

angelina (14 oct 2026)
b section is basically a placeholder. originally this track was structured like a standard club form where the layers build up over time, but i think in this context it’s better to start right from the full groove then contrast with a b section, simplify the texture then build it back up again to the loop point.

miel (2 sep 2026)
wanted to get another track going. so far it’s just been a bit of cleanup from the demo version.

warmup (26 aug 2026)
small adjustment, turned up the rimshot volume in the B section

warmup (25 aug 2026)
realized while listening to this in the car that keeping the same drum pattern going through the B section is kind of grating and would probably get irritating on infinite loop in a game. so added a pretty basic secondary pattern and think it fits pretty well.






